| Package | com.flexicious.components.charts | 
| Class | public class PlotChart | 
| Inheritance | PlotChart    BubbleChart   CartesianChart   TinyChartBase   ChartBase   spark.components.supportClasses.SkinnableComponent | 
The PlotChart control expects its series property
	  to contain an Array of PlotSeries objects.
| Method | Defined By | ||
|---|---|---|---|
| PlotChart | |||
![]()  | addElement(element:IVisualElement):IVisualElement 
		 This method will add the passed in visual element directly into the associates skin 
		   | ChartBase | |
![]()  | drawChart():void 
		 This method actually draws the chart.  | TinyChartBase | |
![]()  | findDataPoints(x:Number, y:Number, checkInteractivity:Boolean = false, sensitivity:int = -1):Array 
		  Returns an array of HitData objects that describe
		  the nearest data point to the coordinates passed to the method.  | TinyChartBase | |
![]()  | getHorizontalAxisMarkerLength():Number 
		 Length of the horizontal axis ticks
		   | CartesianChart | |
![]()  | getPlotPoints(item:Object):Array 
		 Gets all the plot points across all series for this item.  | TinyChartBase | |
![]()  | getVerticalAxisMarkerLength():Number 
		 Length of the vertical axis ticks
		   | CartesianChart | |
![]()  | hideSpinner():void  | TinyChartBase | |
![]()  | invalidateChart():void 
		  Triggers a redraw of the chart area.  | TinyChartBase | |
![]()  | invalidateChartArea():void 
		  Triggers a redraw of the chart area.  | TinyChartBase | |
![]()  | invalidateChartSize():void 
		  Triggers a redraw of the chart area.  | TinyChartBase | |
![]()  | isItemSelected(item:Object, series:Series = null):Boolean 
		 Iterates over selectedChartItems and checks to see if any chart item has specified item
		 selected.  | TinyChartBase | |
![]()  | isItemUnderMouse(item:Object, series:Series = null, first:Boolean = false):Boolean 
		 Iterates over _itemsUnderMouse and checks to see if any chart item has specified item
		 selected.  | TinyChartBase | |
![]()  | showSpinner(msg:String):void  | TinyChartBase | |
This component uses skins made up of skin parts. Do not set the skin parts directly. The component's skin sets the skin parts.